...Top | ||
Author / WWW | Name / Download | Plugin Type |
Martin Ridgers | Jamlander v3.01 335 KB |
Import / Export |
Compiled / Description | ||
11.06.2004 jamlander is an UnrealEd export plugin for Max. It allows you to build almost all of your maps for UT2003 in Max and then transfer it into UnrealEd with only a view clicks and keypresses. jamlander supports many of the Unreal classes, including StaticMeshes, BSP Brushes, Triggers, PlayerStarts and Movers, with support for more being developed. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Knife Edge Software | KEmax v1.0 19.5 MB |
Import / Export |
Compiled / Description | ||
21.02.2012 Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Kerrax | KrxImpExp v1.0 Build 20110413 1.83 MB |
Import / Export |
Compiled / Description | ||
13.04.2011 KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world). |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Credo Interactive Inc. | Life Forms Studio 4 Translator v6.0 719 KB |
Import / Export |
Compiled / Description | ||
20.10.2004 This translator allows Max users to import and export Life Forms files (*.lfa) directly. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Cryonetworks | M3D Exporter v4.2 156 KB |
Import / Export |
Compiled / Description | ||
08.04.2004 An export plugin for Max that converts *.max files into SCOL .m3d format. Fast and extremely light, SCOL technology permits the creation of multi-user sites with very different appearances. In a SCOL site, you can meet and interact directly with the other visitors. This site can be accessed in different formats: real time 3D (video game quality), a rich 2D interface, sound, streaming video and even telephone (GSM quality). |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | MAX to OBJ v6.0 45 KB |
Import / Export |
Compiled / Description | ||
09.10.2003 Generates an Alias¦Wavefront OBJ and MTL file from a Max scene. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS Exporter v1.2 3.25 MB |
Import / Export |
Compiled / Description | ||
27.04.2008 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mitka Robustov | Max2Maya ASCII v0.0 61.1 KB |
Import / Export |
Compiled / Description | ||
09.02.2004 Exports Max scenes to Maya 5 ASCII files (*.MA) including materials and animation. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Martin Collberg | max2ms3d v1.12 73 KB |
Import / Export |
Compiled / Description | ||
06.06.2004 Exports files to the *.ms3d format of Milkshape3d. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |